Background

Marvel's Spider Man 2

UI/UX Art Intern at Insomniac Games on Marvel's Spider-Man 2

Laptop Mockup

Overview

During Summer 2022, I joined Insomniac Games as a UI/UX Art intern where I designed player facing features for Marvel's Spider-Man 2. I worked within a dynamic team environment, striving to make the experiences, designs, and content I was working on cohesive and seamless.

Abilities Menu

Marvel's Spider-Man 2 features an Abilities menu, where the player can manage and equip abilities for both Peter Parker and Miles Morales to use in combat.

I led UX direction for the Abilities screen, partnering closely with UI Art and UI Engineering to deliver a clear, responsive, and progression-driven upgrade experience. Below are the points I prioritized so our direction felt clear and seamless:

  • Designed interaction patterns that communicated input-slot mapping, hover and focus states, and equip status at a glance, ensuring players could quickly understand which abilities were assigned to each control input.


  • Defined the layout and flow to support multiple progression paths within a single screen, allowing players to review, unlock, and equip abilities without losing context.


  • Collaborated on visual feedback and motion treatments to reinforce player choice, making ability selection feel impactful while maintaining readability and usability across the full progression system.