
Menu Concept for a Spider Verse Game
This project reflects my design thinking process when conceptualizing a menu for a spider-verse game.

Overview
Throughout the spider-verse films, the art direction as a whole is a direct homage to classic comic book origins, each frame feeling like an illustration ripped from the page. There is a great emphasis on halftones and misaligned colors expressed throughout the films - with each dimension that represents their prospective spider-person. I tasked myself to create a game menu that invites the player to select a mode to which represents Miles Morale's universe, Earth-1610 and Gwen Stacy's universe, Earth-65.


What inspired me to do this?
I'm a huge Spider-Man fan and I am totally in LOVE with the Spider-Verse films. The art direction is the most captivating I've seen in cinema history. I was craving to dive into my own mini project on what it would feel like designing Spider-Verse content!
Design Process
Covering things like analyzing art direction in the film, ux goals and wireframing:








